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		[page:Material] &rarr;

		<h1>[name]</h1>

		<div class="desc">The default material used by [page:Points].</div>

		<h2>Examples</h2>
		<div>
			[example:misc_controls_fly misc / controls / fly]<br />
			[example:webgl_buffergeometry_drawcalls WebGL / BufferGeometry / drawcalls]<br />
			[example:webgl_buffergeometry_points WebGL / BufferGeometry / points]<br />
			[example:webgl_buffergeometry_points_interleaved WebGL / BufferGeometry / points / interleaved]<br />
			[example:webgl_camera WebGL / camera ]<br />
			[example:webgl_geometry_convex WebGL / geometry / convex]<br />
			[example:webgl_geometry_shapes WebGL / geometry / shapes]<br />
			[example:webgl_interactive_raycasting_points WebGL / interactive / raycasting / points]<br />
			[example:webgl_multiple_elements_text WebGL / multiple / elements / text]<br />
			[example:webgl_points_billboards WebGL / points / billboards]<br />
			[example:webgl_points_billboards_colors WebGL / points / billboards / colors]<br />
			[example:webgl_points_dynamic WebGL / points / dynamic]<br />
			[example:webgl_points_random WebGL / points / random]<br />
			[example:webgl_points_sprites WebGL / points / sprites]<br />
			[example:webgl_trails WebGL / trails]
		</div>

		<code>
//This will add a starfield to the background of a scene
var starsGeometry = new THREE.Geometry();

for ( var i = 0; i < 10000; i ++ ) {

	var star = new THREE.Vector3();
	star.x = THREE.Math.randFloatSpread( 2000 );
	star.y = THREE.Math.randFloatSpread( 2000 );
	star.z = THREE.Math.randFloatSpread( 2000 );

	starsGeometry.vertices.push( star )

}

var starsMaterial = new THREE.PointsMaterial( { color: 0x888888 } )

var starField = new THREE.Points( starsGeometry, starsMaterial );

scene.add( starField );
		</code>

		<h3>[name]( [page:Object parameters] )</h3>
		<div>
			[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
			Any property of the material (including any property inherited from [page:Material]) can be passed in here.<br /><br />

			The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
			string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
		</div>

		<h2>Properties</h2>
		<div>See the base [page:Material] class for common properties.</div>

		<h3>[property:Color color]</h3>
		<div>[page:Color] of the material, by default set to white (0xffffff).</div>

		<h3>[property:Boolean isPointsMaterial]</h3>
		<div>
			Used to check whether this or derived classes are points materials. Default is *true*.<br /><br />

			You should not change this, as it used internally for optimisation.
		</div>

		<h3>[property:Boolean lights]</h3>
		<div>Whether the material is affected by lights. Default is *false*.</div>

		<h3>[property:Texture map]</h3>

		<div>Sets the color of the points using data from a [page:Texture].</div>

		<h3>[property:Number size]</h3>
		<div>Sets the size of the points. Default is 1.0.</div>

		<h3>[property:Boolean sizeAttenuation]</h3>
		<div>Specify whether points' size will get smaller with the distance. Default is true.</div>

		<h2>Methods</h2>

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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